Things That Have Caught My Attention

Dan Hon's Newsletter

Tag: Game Design

Episode Ninety: Supply Chain Management For Seven Billion; Too Early; WATCH_DOGS

0.0 Station Ident Wife and son get home tonight, plus I have a man date to go see an early screening of All You Need Is Kill, er, I mean, TOM CRUISE’S EDGE OF TOMORROW, which by all accounts should be fun. One of the things I talked about with my therapist today was the […]

Episode Nineteen – Not Trying Is A Signal, Peak Game, EasyHard, SnapChat

1. Not Trying Is A Signal I wrote yesterday, in my bit about Fax Your GP (which, maybe not on its own, but certainly appears to have contributed to this recent decision to push back rollout of the care.data database a little[1]), that with ever increasing emphasis on customer service and user experience, the delta […]