Episode One Hundred and Seventy Four: Depth, Not Breadth 

0.0 Sitrep 8:08pm on a Tuesday night and it’s still warm in Portland. There’s a giant moon outside. Thinking about Alien: Isolation and Shadow of Mordor, two “next generation” videogames that whilst not necessarily *looking* much better (traditionally the main benefit of a generational shift in videogame technology) nonetheless appear to be *playing* differently in […]